[![Swarm Badge](https://img.shields.io/badge/Powered%20by-SWARM-yellowgreen?style=plastic&logo=data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAA4AAAAOCAYAAAAfSC3RAAAACXBIWXMAAAsTAAALEwEAmpwYAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAACcSURBVHgBrZGxDYMwEEW/QpXOI2SDrJARMgJS+syQDZIRkgmyQRQWQGIBoIQKSqjgW1xhgUEH4klPsq07f+sM7MwLGzH0RC+yVmEbQprRij61jVfaibHsJwSes4K2NKIlvdOE5lCQOanW37jg4GkKpfiPBXyNZ3rDMCTIJW8oMM5T7VRTbWJNP07aAyswS2mWYOa8oUf6xfAV+9ED/7khQ198MsEAAAAASUVORK5CYII=)](https://agentsofswarm.com) # Project 24 An Unreal Engine 5-powered wave-based arena shooter inspired by Wordle, Gears of War, and Destiny 2 [[February 29, 2024|Check Out the Latest Blog Post]] ### Elevator Pitch *A wave-based arena shooter where every day you get a shot at the top spot of a global leaderboard. There is only one catch - each day randomly chosen modifiers will change how the game plays.* ### Explain it in one sentence... "A Horde Mode style shooter with a leaderboard and gameplay modifiers mods that rotate every 24 hours" ### Development Stack - [Unreal Engine 5](https://www.unrealengine.com/en-US/blog/unreal-engine-5-is-now-available-in-early-access) - [Blender](https://www.blender.org/) - [NestJS (Leaderboard and Modifiers API)](https://nestjs.com/) - [Railway (API Hosting)](https://railway.app?referralCode=mGgvS) - [Epic Online Services (User Auth)](https://dev.epicgames.com/en-US/services) - Using [RedpointGames EOS Plugin](https://www.unrealengine.com/marketplace/en-US/product/eos-online-subsystem) - [Marcis RetroGFX for Unreal Engine](https://marcis.itch.io/) - [Rivet.gg (Server Hosting)](https://rivet.gg) ### Target Platforms - Initial Release - PC - Linux / Steam Deck - Post Launch - iOS - MacOS - Android ### Release Date **When its ready**. Targeting Early Access in Winter 2024 - Summer 2025 ### Dev Team - Simon Norman ( Game Director / Lead Programmer ) - [Mastodon](https://mastodon.online/@Zhymon) - [LinkedIn](https://www.linkedin.com/in/simonjnorman/) - [BlueSky](https://bsky.app/profile/zhymon.bsky.social) - Amber McCausley ( Gameplay Programmer / Tech Artist ) - [LinkedIn](https://www.linkedin.com/in/amber-mccausley-07a1b473/) - Aidan Binh-king ( Combat Designer / QA Engineer ) ### About Agents of SWARM _Stop Dreaming. Start Creating._ Agents of SWARM is an online community that exists to inspire and empower creatives to take the next step in their creative endeavors and inspire the next generation of creators. We’ve built, launched, and cultivated our own ideas, giving us valuable insight into creating high-end experiences. We’re far more invested in empowering great ideas than focusing on who thought of it, and fun fact: we actually like hanging out together. ### Follow SWARM on Social Media - [Instagram](https://www.instagram.com/agentsofswarm) - [Twitter](https://twitter.com/agentsofswarm) - [Twitch](https://www.twitch.tv/agentsofswarm) - [YouTube](https://www.youtube.com/channel/UCnGVwVYfDjTOWRQjnfJEkQA) - [TikTok](https://www.tiktok.com/@agentsofswarm) - [LinkedIn](https://www.linkedin.com/company/agents-of-swarm) - [Threads](https://threads.net/agentsofswarm) ### Special Thanks - [SneakyKittyGameDev](https://www.youtube.com/@SneakyKittyGameDev) - For their excellent YT tutorial series on Epic Online Services. [Link](https://www.youtube.com/playlist?list=PLnHeglBaPYu8EVhYmAU4Tgpmh-yYkg7Mu) - [Reids Channel](https://www.youtube.com/@ReidsChannel) - For their great YT tutorial series on Advance Wall Running in Unreal. [Link](https://youtu.be/B3fznaHVIMs) - [Tom Looman](https://github.com/tomlooman) - For their great C++ coop example project [Link](https://github.com/tomlooman/CoopShooterUdemy)